11/13/2023 0 Comments 2 decoupler kerbal space program![]() ![]() For some reason turning the physics on bypassed whatever was broken. It was because the part caused some internal vessel structures to go wacky when decoupling. The physicsless decoupler problem of the TR-38-D is actually a completely different problem not related to the physicsless status. Stack decouplers are actually still broken too but since they are on the stack, it doesn't cause parts to tip and collide. It resulted in breaking radial decouplers. There was a fix pushed in to 0.24.2 to fix broken stack decouplers. Yes, this is basically along the correct lines. So if the radials have a speed-passing problem, maybe the fix for the TR-38-D went too far. Anyway, this got fixed in 0.24, which is when the radial decouplers went haywire. If you fired it below 750m/s, it got zero speed so collided with the engine above at whatever speed < 750m/s the rocket was doing at the time, usually resulting in a big explosion. You know, prior to 0.24 there was a speed-passing bug with the 3.75m stack decoupler. And of course you have to stage using action groups. And you need to mount the booster axially to them, not radially - so best approach would be to put a cubic octagonal strut or girder there and attach the booster radially to that. The downside is that their mass stays with the rocket, not with the booster. But since the decoupler becomes root part of the "ship" I'm afraid it won't help.Īnother viable workaround might be using docking ports instead of decouplers. This is the case all the time until krakensbane kicks in when the ship exceeds 750 m/s - after that everything is fine again.Ī wild guess is that the issue might be fixed if we mark the decoupler as massless? Haven't tried it yet. That's why the booster turns inwards - the decoupler gives it rather strong impulse against its motion. If you decouple just the decoupler, you can see that it does not follow the rocket, it just stays in place and starts falling. The current problem (which might be related to the fix) is that the decoupler loses all speed as soon as it decouples. It's a good thing this has been fixed as it was kind of annoying. I have not make any specific tests with radial decouplers and struts yet but I trust reactordrone's results. And if the booster isn't mounted vertically for some reason (say on the tapered SXT 4-5m lower stage), they need a 2nd horizontal pair on the bottom end as well. Further, they have to be mounted horizontally at the very top end of the booster to keep that from pivoting inwards. ![]() These days, however, I need Sepratrons for all sizes of side boosters. 2.5m boosters, however, needed a single pair of horizontal Septratons at about their CoM to get sufficiently clear. Prior to 0.24.2, I didn't have to use Sepratrons at all on 1.25m boosters, SRB or LFO, as they were light enough for the decoupler to toss them aside provided it was mounted about at the booster's CoM. This is definitely a change from previous behavior. And that usually means the top end of the booster will pivot in and collide with the central stack, often destroying it. The decoupler force is pretty much absorbed in breaking the struts, so the booster remains in the same position as before, just not attached, after which wind and gravity dictate what happens next. In flight, with radial decouplers, especially the TT-70, there's not much if any net outwards force if you tie the booster to the center with struts, and you pretty much have to do that to keep it from wobbling and/or breaking off. Things work differently on the ground and in flight for some reason. (If you can say that about rocket launch in KSP) I didn't noticed strange behavior either. is pleased to bring you the latest in decoupling technologies - twice the size of the next best selling product, it offers plenty of bang for plenty of buck! As with its smaller, woefully inferior competitors, this decoupler has handy arrows to indicate which side it will detach from.Can someone replicate to Reactordrone comment above? He provides quite obvious prove that everything works as it should. It is primarily used for jettisoning spent stages or drop tanks with a Large / 2.5m / Rockomax node. , the TD-25 Decoupler remains attached to one side of the rocket - the side facing away from the arrow on the decoupler. The TD-25 Decoupler adds a stage to the rocket and when activated will jettison anything attached to it. Enter the next generation of space adventure with exciting new parts, stunning visuals, fully revamped UI and Map View, and rich new environments to explore. The TD-25 Decoupler is a decoupler that allows for staging rockets vertically and in sequence. Kerbal Space Program 2 - Early Access Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. ![]()
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